Here is the companion the previous handout. This one details actions during combat. From coup de grace to equiping a shield, all designed to prevent the need to flip through the PHB again and again.
Included are two actions not found in the 4e PHB: Disarm and trip. They were designed along the lines of the bull rush action, and complement it well. Where bull rush is a simple strength vs. fortitude, disarm is a dexterity vs. reflex, and trip is in the middle, allowing either attack type. Do note that like bull rush, neither have the Weapon keyword, and therefore you do not add any modifiers from your weapon to the attack.
4th Edition Actions Handout (70 kB pdf)
December 29, 2008 at 18:05 |
No updates since July? Still DMing?
June 2, 2009 at 11:34 |
How’s the Disarm action working in your games?