Louder than words

July 21, 2008

Here is the companion the previous handout. This one details actions during combat. From coup de grace to equiping a shield, all designed to prevent the need to flip through the PHB again and again.

Included are two actions not found in the 4e PHB: Disarm and trip. They were designed along the lines of the bull rush action, and complement it well. Where bull rush is a simple strength vs. fortitude, disarm is a dexterity vs. reflex, and trip is in the middle, allowing either attack type. Do note that like bull rush, neither have the Weapon keyword, and therefore you do not add any modifiers from your weapon to the attack.

4th Edition Actions Handout (70 kB pdf)


Ramping Up

July 17, 2008

I’ve been busy with a lot of campaign specific things lately, including deciding to change from the 4e Forgotten Realms setting to the 3e Forgotten Realms. So as the start date is drawing closer, I put aside the monster creation to instead work on quests and handouts. I will be posting quests after I’ve run them, but not before then since I don’t want any of my players happening across them here. Once I’ve got more of a head start on the campaign, I’ll be back to posting monsters and other goodies.

For now, here’s a 1 page cheat sheet for players or the DM, detailing conditions, cover, concealment, and combat advantage.

4th Edition Conditions Handout (70 kB pdf)